Browsing by Author "SILVA, Ana Carolina Braga Amâncio da"
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Item DIAGNÓSTICO DE MARKETING: CAROL COXINHAS(FUNDAÇÃO DE ENSINO OCTAVIO DA SILVA BASTOS, 2019-06-01) SILVA, Marcelo Alexandre C. da; MARDONADO, Erick Jacoboski; BLOTTA, Fernanda Farnetane; SILVA, Marcelo Alexandre C. da; VENÃNCIO, Elaina Cristina; SILVA, Ana Carolina Braga Amâncio da; TOSSINI, Brenda; FREITAS, Luís Gustavo; SILVA, Rafael Borges daThis project provided a more comprehensive understanding of how to use traditional and digital marketing in a favorable way, instructing on the market that should be applied, when it should be applied, the prices to be charged and the value of the product or service to the customer. In this way, we chose Carol Coxinhas due to its exponential growth in a short time, the quality of its products and services and the transparency that the company conveys. The study units influenced the critical look and provided the ability to develop and elaborate the project based on the company and understand Carol Coxinhas' position in the market vis-à-vis its competitors. The Digital Marketing unit has proven that it is the most accessible and effective method to promote the brand and products through the media, the best way to communicate directly, clearly and persuasively with the public.Item Jogos Virtuais: Comportamento Empreendedor(UNIFEOB, 2022-10-18) SILVA, Rafael Borges da; SILVA, Ana Carolina Braga Amâncio da; GLÓRIA JUNIOR, MauroThe purpose of this article is to observe and identify the performance of young people who have the habit of playing electronic games and understand the way they absorb the visualization of the game itself and the way they perform such practices. 13 to 26 years old and who play at least 3 to 8 hours a day, aiming at a variable result in relation to perspectives and ages. platform development, performance itself within the games. The main purpose is to prove that the market of the world of games can have as a dominant patent within the space of entrepreneurship, and that it has more and more influence, especially in the younger audience.