Repository logo
Communities & Collections
All of DSpace
  • English
  • العربية
  • বাংলা
  • Català
  • Čeština
  • Deutsch
  • Ελληνικά
  • Español
  • Suomi
  • Français
  • Gàidhlig
  • हिंदी
  • Magyar
  • Italiano
  • Қазақ
  • Latviešu
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Српски
  • Svenska
  • Türkçe
  • Yкраї́нська
  • Tiếng Việt
Log In
New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "NOGUEIRA, Leidiane de Lima"

Filter results by typing the first few letters
Now showing 1 - 3 of 3
  • Results Per Page
  • Sort Options
  • No Thumbnail Available
    Item
    Nomofobia e o desenvolvimento infantil
    (Fundação de Ensino Octávio Bastos, 2023-06-30) TEIXEIRA, Gabriella Souza; LEITE, Suellen Bussinati Carvalho; SOUZA, Gabrielly Marques de; SILVA, Marcela Emanuele dos Anjos Galdino da; TACÃO, Laís Fernanda; OLIVEIRA, Laura Casellato Haui de; SILVA, João Vitor Lino da; SOUSA, Guilherme Moisés de; FACCHIN, Larissa Duarte; MARQUES, Nathália Possidonio; NOGUEIRA, Leidiane de Lima; CAMARGO, Tamires Lopes; CABRAL, Camila da Silva; OLIVEIRA, Leticia Dal Picolo Dal Secco de; MARTINS, Lucas Francisco; VERNE, Matheus Bovoloni
    Nomophobia is the irrational fear of being without a cell phone or any type of electronic device, with that, nomophobia is increasingly present in our lives. After all, most of us always want to know what's going on in the ''timeline'' of facebook or the ''Instagram'' feed. But nomophobia happens when there is misuse of this technology, which has become so important in human life. human today. Since, we use cell phones, computers, tablets for everything, even for work, entertainment and many times, some parents even use them to entertain the children in some moments of occupation. The time that these children and adolescents remain connected to the internet and networks is increasing, compromising the performance of other social and family activities. This time that is too connected, encourages a sedentary lifestyle, causing health and psychological problems due to social isolation. In childhood, excessive exposure to screens impairs the stimuli necessary for development and increases the risk of brain deficits. The rapid accessibility to these "moments of pleasure" can lead to repetition and consequent dependence on the use of electronic devices. In addition to problems such as difficulty sleeping, lack of sociability and aggressiveness, exposure to content that children are not emotionally mature to deal with, the use of these devices can lead to psychological disorders such as anxiety, bulimia, anorexia and depression. These disorders may be associated with suicidal ideation and attempts, in addition to self-aggressive behavior such as cutting oneself, pulling one's hair, biting one's nails to the point of causing injuries.
  • No Thumbnail Available
    Item
    Vida no campo: as transformações e as diversidades de vivências sob uma perspectiva baseada na escuta e na observação
    (Fundação de Ensino Octávio Bastos, 2023-06-30) FACCHIN, Larissa Duarte; NOGUEIRA, Leidiane de Lima; MARQUES, Nathália Possidonio; LEITE, Suellen Bussinati Carvalho; SILVA, Marcela Emanuele dos Anjos Galdino da; BUENO, Leonor Cristina
    This project aims to present, through an interview, the experience of people linked to the field, motivating students to develop observation, therapeutic listening, acceptance and putting ethical concepts into practice.
  • No Thumbnail Available
    Item
    Zine: As aventuras de Pedrinho no mundo do celular
    (Fundação de Ensino Octávio Bastos, 2023-06-30) OLIVEIRA, Laura Casellato Hauí de; TEIXEIRA, Gabriella Souza; SOUZA, Gabrielly Marques de; SILVA, Marcela Emanuele dos Anjos Galdino da; TACÃO, Lais Fernanda; SILVA, João Vitor Lino da; SOUZA, Guilherme Moisés de; FACCHIN, Larissa Duarte; LEITE, Suellen Bussinatti Carvalho; MARQUES, Nathália Possidônio; NOGUEIRA, Leidiane de Lima; CAMARGO, Tamires Lopes; OLIVEIRA, Leticia Dal Picolo Dal Secco de; MARTINS, Lucas Francisco; VERNE, Matheus Bovoloni; CABRAL, Camila da Silva
    This Integrated Project aims to rescue playfulness with games without the use of technologies that permeate society today.

DSpace software copyright © 2002-2025 LYRASIS

  • Privacy policy
  • End User Agreement
  • Send Feedback
Repository logo COAR Notify